Hikaru no Go
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By Hotta Yumi, Obata
Also known as (23)
HikaGO • Hikarus go • Le go de Hikaru • O go de Hikaru • El go de Hikaru • Хікару і Ґо • Хикару и го • 棋魂 • 棋灵王 • 고스트 바둑왕 • היקארו נו גו • היִקָארוּ נוֹ גוֹ • هيكارو نو غو • Hikaru's Go • ฮิคารุเซียนโกะ • Hikaru - Kì thủ cờ vây • Vua Cờ • ヒカルの碁 • 히카루의 바둑 • Hikaru's Go (Indonesian) • Hikarus go (Swedish) • HnG • Hikaru\'s Go
Synopsis
While searching his grandfather's storeroom, schoolboy Hikaru Shindo discovers a Go board inhabited by Sai, a spirit from the game's past. Sai's unfinished pursuit of the perfect move draws Hikaru toward Go, an ancient strategy game he initially knows nothing about. As Sai guides him, Hikaru begins developing a goal of his own and enters the demanding world of competitive play.